Drum Machine Version 2.1 (circa June 2018)

I haven’t worked on my Drum machine for a long time. So in order that I don’t forget what I did I’m writing it down. As I write these posts I realise what a lot of dead-ends I have gone down…

This design was created in early 2018 and was intended to be an expanded version of the first PIC32 design with a some specific goals.

  • Create larger device with a less cramped interface than earlier versions
  • Use a better/bigger display for both for better visibility and also to display more information
  • Add a rotary encoder for additional input (I hacked one in as a test on the old design and it was quite useful)
  • Use a “proper” Digital to Analogue Convertor (DAC) in place of Pulse Width Modulation (PWM) plus R/C filter used in the previous design for better quality audio
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Chipstomp assembly – Analogue side

Fully assembled and working Chipstomp

Fully assembled and working Chipstomp

It’s done.  I’ve assembled the analogue side of the Chipstomp and finally have a fully working device.  There were no errors to fix this time which was a nice surprise.  Just lots of fiddly 0805 surface mount components to place.

I’ve made a quick video of the project to demonstrate what it can do.

Schematics for the Chipstomp

Here are the schematics for the Chipstomp.
I’ve tried to keep as much compatibility with the original DP32 circuit but I have removed superfluous elements such as the on-board potentiometer and one of the user leds. I’ve also added an additional tactile button, the OLED and resistor mixed Stereo to Mono input/outputs.
Other than that it’s essentially just a joining of the ChipKit DP32 with the Stomp Shield.
ChipStomp v1 (PDF 90Kb)Eagle CAD schematic – Zipped (88Kb)

Schematic v1

Chipstomp version 1 schematic PNG (2300×1500px, 80Kb)

Video update on Drum-machine progress

Here’s a video update on where I am with my Drum-machine project. In the past few months I’ve implemented a fair few new features and sorted out some long standing bugs.
Features;

  • A new menu mode using the joystick to navigate.
  • Added control over the LCD Backlight.
  • Added a simple Reverb mode.
  • New LCD driver code to render graphics to a buffer and squirt it out to the LCD via 9bit SPI.
  • Includes a basic graphics library with some widgets to make creating screens easier.
  • Fixed an odd issue with LED’s flashing out of sequence. I had my MAX6957 ports all out or order.
  • Added RUN LED flashing to every 4th beat.
  • Implemented loading and saving to one of 16 JSON files on the SD card.
  • Added a Tuning mode to allow you to individually set the volume and adjust the playback rate of each instrument/sample.

Drum machine progress : From prototype to version 2

I’ve not posted in a long time so here’s a quick update on the progress of my drum machine. It’s come a fair way from the initial prototype documented in this post back in July 2012.

IMG_3625

A sneak look at version 2 with a new 32bit PIC and a new larger LCD

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